Asha the Silent Guardian

In game development, some of the most meaningful moments arise not from careful planning, but from the organic evolution of ideas. Today brought one of those moments as we expanded our world with a new presence: animal companions.

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Tales of Frostkeep

Frostkeep - the last bastion of civilization before the endless tundra claims dominion. This frozen city-state is where survival and celebration intertwine in ways that shape every aspect of daily life.

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First Friends

Today, we welcomed our first inhabitant: Helga the Huntress, the inaugural character in what will become a vibrant community.

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Gigabytes

Today, we tackled an invisible but critical challenge: how to handle the sheer weight of Pyria’s digital assets. When you’re dealing with 20+ gigabytes of content—everything from textures to models to sound effects—even simple tasks like sharing files between developers can become a bottleneck.

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Content

Spent the day importing content packs from the asset store—thousands of pieces spanning everything from foliage and buildings to characters and particle effects. All of these assets are now integrated into our first playable scene, representing many gigabytes of foundational content.

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Beginning

Yesterday, we named our world. Today, we set foot in it. A real, working copy of Pyria hosted a playtest over the internet.

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Pyria

Yesterday, we spoke about magic—the kind that lives in games that truly transport you. Today, that magic has a name: Pyria.

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Magic

There’s a special kind of magic you only find in a good game: it can be a complete, interactive world separate from our own.

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